API Reference
API reference for the dotLottie Svelte player covering package exports, WASM configuration, and player instance access.
The @lottiefiles/dotlottie-svelte package wraps the core dotLottie web player.
Exports
| Export | Kind | Description |
DotLottieSvelte | Svelte component | Renders a .lottie or .json animation. See the props reference |
setWasmUrl | Function | Sets a custom URL for the WASM renderer binary |
DotLottie | Type | Type of the core player instance passed to dotLottieRefCallback |
setWasmUrl
setWasmUrl(url: string): voidSets a custom URL for the WASM renderer binary. Must be called before any animation is rendered — for example, in the app's root +layout.svelte or entry point.
import { setWasmUrl } from "@lottiefiles/dotlottie-svelte";
setWasmUrl("https://your-cdn.com/dotlottie-player.wasm");Player instance
The dotLottieRefCallback prop receives the underlying DotLottie instance once instantiated, or null when the instance is not available:
<script lang="ts">
import { DotLottieSvelte } from '@lottiefiles/dotlottie-svelte';
import type { DotLottie } from '@lottiefiles/dotlottie-svelte';
let dotLottie: DotLottie | null = null;
function handleRef(instance: DotLottie | null) {
dotLottie = instance;
if (dotLottie) {
dotLottie.addEventListener('load', () => {
console.log('Total frames:', dotLottie?.totalFrames);
console.log('Duration:', dotLottie?.duration);
});
}
}
</script>
<DotLottieSvelte
src="animation.lottie"
autoplay
loop
dotLottieRefCallback={handleRef}
/>The instance exposes the full core player API:
Properties —
currentFrame,duration,totalFrames,isPlaying,isPaused,isStopped,isLoaded,loop,speed,mode,segment,manifest,activeAnimationId,activeThemeId, and more. See Properties.Methods —
play(),pause(),stop(),setFrame(),setSpeed(),setLoop(),setMode(),setSegment(),setMarker(),freeze(),unfreeze(),tween(),load(),loadAnimation(),setTheme(),setLayout(), slot methods, state machine methods, and more. See Methods.Events —
ready,load,loadError,play,pause,stop,loop,complete,frame,render,freeze,unfreeze,destroy,renderError, plus all state machine events. See Events.Types —
Layout,RenderConfig,StateMachineConfig,Transform,Marker, slot value types, and event payload interfaces. See Type Definitions.
Lifecycle
The component calls destroy() on the core player instance automatically when it is destroyed. No manual cleanup of the instance is required.
Related
Props reference — component props
Examples — usage recipes
dotLottie web player API reference — full core player API