Precompositions

Precompositions (precomps) are self-contained nested scenes that help you organize complex animations, create reusable components, and build hierarchical projects.

What are precompositions?

A precomposition is a composition nested within another composition.

Precomp

Precomp fundamentals:

  • •Precomposition Asset — the actual nested scene (lives in assets)
  • •Precomposition Layer — reference to the asset (lives in timeline)
  • •One asset can be used by multiple layers (instances)

Why use precompositions:

  • •Organization: Break complex scenes into manageable pieces
  • •Reusability: Create once, use multiple times
  • •Isolation: Animation independent from parent
  • •Performance: Organize logically for easier editing

Creating precompositions

  1. Select layers in timeline/outliner

  2. Right-click → Create Scene (or shift + cmd/ctrl + c)

  3. The selected layers are moved into a new precomp

  4. A precomposition layer is created at their position

Create Scene

Precomp properties

Standard properties:

  • •Transform (position, rotation, scale, opacity)
  • •Blend mode
  • •Visibility and lock state
  • •Parent (can be parented to other layers)

Precomp-specific:

  • •Precomp Size — width and height of nested scene
  • •Bounds Mode — Scene bounds vs fit to content
  • •Referenced Asset — which precomp asset it uses

Bounds modes

Scene Bounds (Default):

  • •Bounding box matches full scene size
  • •Consistent dimensions regardless of content
  • •Transform handles at scene edges

Fit to Content:

  • •Bounding box wraps visible content tightly
  • •Bounds adjust if content changes
  • •More efficient for small content in large scene

Working with multiple precomps

Reusing precomps:

  1. Create a Precomposition Asset once

  2. Add multiple Precomposition Layers referencing it

  3. Each instance shares the same content

  4. Edit asset updates all instances

Breaking precompositions:

  1. Select Precomposition Layer

  2. Right-click → Break Scene (or shift + cmd/ctrl + b)

  3. Precomp layers move to parent scene

  4. Precomposition Layer is removed

Precomp timeline

Independent timeline:

  • •Each precomp has own timeline duration
  • •Own frame rate (typically matches main scene)
  • •Independent keyframes and animations
  • •Separate work area

Duration management:

  • •Define when creating precomp
  • •Matches main scene by default
  • •Can extend or shorten as needed by dragging from its left or right edges
  • •Dark green area shows clipped portion. Light green shows visible duration.
Precomp Timeline
Last updated: October 8, 2026 at 10:45 AMEdit this page