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Layer Types

Lottie Creator supports several layer types, each designed for specific purposes. Understanding layer types helps you choose the right tool for your animation needs.

Shape Layers — vector-based layers containing shapes (rectangles, ellipses, paths, stars). Primary building blocks for vector animations.

Shape

Precomposition Layers — references to nested compositions for organization and reuse. Can be entered for editing (double-click).

Precomp

Image Layers — bitmap/raster image assets (PNG, JPG). Cannot edit pixels in Lottie Creator.

Image

Group Layers — containers for organizing shapes within a shape layer. Not standalone layers.

Group

Shape layers

Shape layers contain one or more vector shapes and their appearance properties (fills, strokes).

Creating shape layers:

  1. Select any shape tool (Rectangle, Ellipse, Pen, etc.)

  2. Draw on the canvas

  3. A shape layer is automatically created containing the shape

Shape layer properties:

  • Transform: Position, rotation, scale, opacity, anchor point
  • Appearance: Fill color (solid or gradient), stroke color and width, blend mode
  • Advanced: Track matte settings, parent-child relationships, visibility, lock state

Precomposition layers

Precomposition layers reference nested compositions, enabling scene organization and reusability.

Creating precomp layers:

  1. Select layers in timeline/outliner

  2. Right click, and then select "Create scene"

  3. The selected layers move into a new precomp

  4. A precomp layer is created in their place

Precomp properties:

  • Standard transform properties (position, rotation, scale, opacity)
  • Precomp Size — width and height of nested scene
  • Bounds Mode — Scene bounds vs fit to content
  • Referenced Asset — which precomp asset it uses

Entering/exiting precomps:

  • Precomp layers and scenes can be navigated using tabs above the Timeline

Image layers

Image layers display raster/bitmap images in your animation.

Creating image layers:

  1. Import an image asset to asset library by dragging it onto the canvas from your computer. (Alternatively, click the "Upload Asset" button on the left side bar)

  2. An image layer is created

Limitations:

  • Cannot edit pixels (use external editor)
  • Raster images increase file size
  • Use appropriate resolution

Group layers

Group layers organize multiple shapes within a shape layer.

Creating groups:

  1. Select multiple shapes within a layer

  2. Use the group command (cmd/ctrl + g)

  3. The selected shapes are moved into the new group

Group properties:

  • Transform properties (position, rotation, scale, opacity)
  • Shapes inside inherit group transform
  • Can be nested (groups within groups)

Common layer properties

All layers share these properties:

Transform: Position, rotation, scale, opacity, anchor point

Blend Modes: 16 blend modes available (Normal, Multiply, Screen, Overlay, etc.)

Visibility and Locking: Eye icon toggles visibility, lock icon prevents editing

Draw Order: Lower draw order = rendered on top. Layer 0 is topmost.

Last updated: April 10, 2026 at 9:12 AMEdit this page