Motion System basics

The concepts behind Motion System — what a system, section, and item are, how lifecycle status works, and how this all fits together with the rest of the LottieFiles toolchain.

After Effects with the LottieFiles System tab open in edit mode, showing color items and draft publishing controls
A motion system stores reusable sections and items that can be edited, published, and applied from the AE plugin

A motion system is a collection of items

A motion system is a named container of design elements specific to motion design. Think of it as a Figma library, but for time-based properties.

A motion system contains sections. Each section is a typed group of items.

Section types

The plugin supports five section types:

Section typeStoresExample items
ColorsNamed brand or motion-specific colorsbrand-primary, accent-warning, bg-surface
EasingsNamed easing curvesease-in-out-soft, bounce-strong, spring-quick
FontsFont referencesdisplay-bold, body-regular
Motion PresetsPre-authored motion patternsfade-in-up, scale-pulse, slide-from-right
AssetsAsset references (icon sets, illustrations)success-icons, loading-states

Draft and Published

Editing a system happens on a Draft revision. While a draft is open, the panel header shows Editing {system name} with Discard and Publish actions. Publishing makes the draft the live version; discarding throws the draft away. A system with no content cannot be published.

How Motion System fits into your workflow

The typical flow:

  1. Author — create a system in your workspace on the LottieFiles web platform

  2. Edit — fill in sections with the items your design needs, either from the AE plugin or from another LottieFiles surface like Lottie Creator or web.

  3. Apply — select layers in an AE composition; use Smart Apply to assign items to those layers' properties.

Last updated: July 21, 2026 at 1:02 PMEdit this page