Motion System basics

The concepts behind Motion System — what a system, section, and item are, how lifecycle status works, and how this all fits together with the rest of the LottieFiles toolchain.

A motion system is a collection of items

A motion system is a named container of design elements specific to motion design. Think of it as a Figma library, but for time-based properties.

A motion system contains sections. Each section is a typed group of items.

Section types

The plugin supports five section types:

Section typeStoresExample items
ColorsNamed brand or motion-specific colorsbrand-primary, accent-warning, bg-surface
EasingsNamed easing curvesease-in-out-soft, bounce-strong, spring-quick
FontsFont referencesdisplay-bold, body-regular
Motion PresetsPre-authored motion patternsfade-in-up, scale-pulse, slide-from-right
AssetsAsset references (icon sets, illustrations)success-icons, loading-states

Draft and Published

Editing a system happens on a Draft revision. While a draft is open, the panel header shows Editing {system name} with Discard and Publish actions. Publishing makes the draft the live version; discarding throws the draft away. A system with no content cannot be published.

How Motion System fits into your workflow

The typical flow:

  1. Author — create a system in your workspace on the LottieFiles web platform

  2. Edit — fill in sections with the items your design needs, either from the AE plugin or from another LottieFiles surface like Lottie Creator or web.

  3. Apply — select layers in an AE composition; use Smart Apply to assign items to those layers' properties.

Last updated: June 9, 2026 at 8:42 AMEdit this page